SUBWAY STATION




Abstract

This project served as my introduction to 3D computer graphics.
The scene is based on the subway station U Rathaus Reinickendorf in Berlin, though it is not an exact replica.

It is rendered in Unity and features 35 assets, some of which share the same model but sport different textures.

The goal of this project was to produce a selection of assets that may be arranged in a modular fashion in order to quickly construct a train station with a desired layout.

Details

Production 12/2018 - 02/2019
Time 3 months (on-and-off)
Software Autodesk Maya
Substance Painter
Unity

Video


Reference Images


My Learnings

  • Hard surface 3D modeling
  • UV Layouting
  • Texturing and normal map baking
  • Lighting and post-processing in Unity

Credits

Special Thanks to my coach
Prof. Jan Berger