SUBWAY STATION
Abstract
This project served as my introduction to 3D computer graphics.
The scene is based on the subway station U Rathaus Reinickendorf in
Berlin, though it is not an exact replica.
It is rendered in Unity and features 35 assets, some of which share the same model but sport different textures.
The goal of this project was to produce a selection
of assets that may be arranged in a modular fashion in order to quickly
construct a train station with a desired layout.
Details
Production
12/2018 - 02/2019
Time
3 months (on-and-off)
Software
Autodesk Maya
Substance Painter
Unity
Production | 12/2018 - 02/2019 |
Time | 3 months (on-and-off) |
Software |
Autodesk Maya Substance Painter Unity |
Video
Reference Images
My Learnings
- Hard surface 3D modeling
- UV Layouting
- Texturing and normal map baking
- Lighting and post-processing in Unity
Credits
Special Thanks to my coach
Prof. Jan Berger