Noise Material



Abstract

This project marked the first time I created a 3D material from scratch while getting accustomed to a new software, no less.

Using noise exclusively as the basis for this material, I learned of a few interesting ways with which to create certain patterns and objects within textures in a procedural way.

Details

Production 08/2020
Time 3 days
Software Substance Designer
Blender

Basis

The material consists of two primary elements: A swirly, irregular base and pointy stones embedded in the ground.
The base is comprised of several Perlin noises, used to create some large, uneven elevations, and using a Slope Blur to imprint the intricate circular patterns onto itself.


Stones

The pebbles were created using a Voronoi texture and filling the cells with overlapping gradients, blended together to create the sharp ridges all around.
Additionally, a cloud noise pattern creates the fine detail on top in order for the surface to not appear too flat.


Blending

Using a Blend set to Max both of these elements fuse, and using a Blend set to Subtract allowed me to extract a mask for the stones that covers only the part sticking out of the ground to use for the coloring.