FOOMP
Abstract
A soothing experience of flinging a jelly-like blob
through a serene level, that serves as a playground rather
than a challenge.
The player is free to color the surroundings to their liking
while bouncing around slopes and squeezing through narrow gaps.
The mostly organic level structure, visually inspired by the chemical
process of reaction diffusion, lends itself to the flexibility of the Blob’s
shape.
FOOMP aims at providing essential
downtime from busy schedules and
stressful experiences.
Details
Production
05/2018 - 07/2018
Time
2 1/2 months
Engine
Unity
Platform
PC (Gamepad controls)
Team
Vivian Kulkowski
Josephine Pallus
David Vivas Estevao
Production | 05/2018 - 07/2018 |
Time | 2 1/2 months |
Engine | Unity |
Platform | PC (Gamepad controls) |
Team | Vivian Kulkowski Josephine Pallus David Vivas Estevao |
Gameplay
Learnings
- 2D Softbody faking approaches
- Texture blending via shaders
- Procedural tesselation of geometrical shapes
- Gamepad Inputs and processing
Credits
Special Thanks to our coaches
Prof. Susanne Brandhorst and Prof. Thomas Bremer