AUDIOMERSION
Abstract
                                        A virtual reality dive into an individually chosen tracklist.
                                    	
										The player darts through a tunnel of soundwaves that can
										be bent by leaning into curves.
										
										At the same time, a multitude of visual effects pulse along
										to the music due to the integration of Spotify Audio Analysis
										for tracks.
										
										Additionally, the controllers rumble corresponding to
										the song’s volume, further immersing the player in the
										experience.
									
Details	
									
										
											
												
													Production 
													04/2019 - 05/2019 
												 
												
													Time 
													3 weeks 
												 
												
													Engine 
													Unity 
												 
                                                
													Platform 
													PC - Virtual Reality 
												 
                                                
													Team 
													Lars Lorenz
                                                        Jan Ortgies
														Josephine Pallus
                                                        David Vivas Estevao
                                                        Philipp Wagner
                                                     
												 
											
										
									
								
| Production | 04/2019 - 05/2019 | 
| Time | 3 weeks | 
| Engine | Unity | 
| Platform | PC - Virtual Reality | 
| Team | Lars Lorenz Jan Ortgies Josephine Pallus David Vivas Estevao Philipp Wagner | 
Gameplay
Assume a comfortable sitting position that allows the upper body
								to be reclined and the lower body to be moved sideways, e.g. in a bean bag.
								
								By holding two controllers and having two trackers strapped to your legs you
								can control the flow of movement and interact with the surrounding waves.
								Leaning forward and backward bends the sound tunnel up or down while tilting your knees
								to the sides evokes a curve in the corresponding direction.
								
								There are three different visual environments to cycle through by fully leaning
								to one side for a short duration, those environments being a bright neutral one,
								a darker vibrant one, and lastly, an aquatic one.
								
								
Learnings
- Theoretical and applicable basics of Virtual Reality
- Accessing external REST APIs
- From-and-to-JSON formatting
- Coordinating processes via events
 
								 
						
							Credits
Special Thanks to our coaches
										Prof. Susanne Brandhorst and Prof. Thomas Bremer
									



 
										 
										 
										 
										 
										 
										 
										 
										 
										 
										 
										