AUDIOMERSION



Abstract

A virtual reality dive into an individually chosen tracklist.

The player darts through a tunnel of soundwaves that can be bent by leaning into curves.

At the same time, a multitude of visual effects pulse along to the music due to the integration of Spotify Audio Analysis for tracks.

Additionally, the controllers rumble corresponding to the song’s volume, further immersing the player in the experience.

Details

Production 04/2019 - 05/2019
Time 3 weeks
Engine Unity
Platform PC - Virtual Reality
Team Lars Lorenz
Jan Ortgies
Josephine Pallus
David Vivas Estevao
Philipp Wagner

Gameplay

Assume a comfortable sitting position that allows the upper body to be reclined and the lower body to be moved sideways, e.g. in a bean bag.

By holding two controllers and having two trackers strapped to your legs you can control the flow of movement and interact with the surrounding waves.
Leaning forward and backward bends the sound tunnel up or down while tilting your knees to the sides evokes a curve in the corresponding direction.

There are three different visual environments to cycle through by fully leaning to one side for a short duration, those environments being a bright neutral one, a darker vibrant one, and lastly, an aquatic one.


Learnings

  • Theoretical and applicable basics of Virtual Reality
  • Accessing external REST APIs
  • From-and-to-JSON formatting
  • Coordinating processes via events

Credits

Special Thanks to our coaches
Prof. Susanne Brandhorst and Prof. Thomas Bremer