GENERATIONS
Abstract
A short 2.5D sidescroller with a looping puzzle element.
Beating the level in a straightforward manner won't allow the next generation of player
characters to navigate it to the end.
Thus the player is tasked to clear obstacles with lasting impact, else they will have to
jump back in time to fix their predecessor's mistake.
The theme of this game jam was 'Change', which is why GENERATIONS' core message is about environmentalism
and providence. While we deemed it important to address these issues in a comprehensible
manner, the subject matter might be too evident at times.
Details
Production
06/2019
Time
3 weeks
Engine
Unity
Platform
PC
Team
Emely Berkholz
Vivian Kulkowski
Gianna Otteni
Jorge Reißner
David Vivas Estevao
Production | 06/2019 |
Time | 3 weeks |
Engine | Unity |
Platform | PC |
Team | Emely Berkholz Vivian Kulkowski Gianna Otteni Jorge Reißner David Vivas Estevao |
Learnings
- Transferring objects and preferences between scenes
- Implying actions with branching consequences
- Managing animation blend trees through code
Credits
Special Thanks to our coaches
Prof. Susanne Brandhorst and Prof. Thomas Bremer